For Volkswagen Atlas Cross Sport 2021, I worked on the car assembly in 3ds Max, assembly in Unreal engine and yearly updates for both. I created the PBR material library and pipeline for UE and V-Ray, All the textures were created using scanned textures provided by Volkswagen and/or fully procedurally using Adobe Substance Designer. The materials were created for V-Ray in 3ds Max and UE both engines used the same textures exported for metal/roughness workflow.
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