For Ford Mach-E I worked on the PBR materials for UE, material updates mostly for seat insets and bolster trims. The seats show a variety of upholstery materials from different types of fabric to different leathers. All the textures were created fully procedurally using Adobe Substance Designer closely following the photo references and physical samples provided. The materials were created for V-Ray in 3ds Max (specular/gloss workflow) and UE 4 (metal/roughness workflow), both engines used the same textures (outputs) exported for the different workflows to work correctly with the materials for each engine. I also collaborated on the AR low poly modelling and created the materials.

logos4.png
 
Previous
Previous

Ford Puma